Programming Believable Characters for Computer GameseBook - 2004
Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.
Publisher: Hingham, MA : Charles River Media, c2004.
Edition: 1st ed.
Branch Call Number: ELECTRONIC BOOK
Characteristics: 1 online resource (xiii, 465 p.) : ill.
Call Number: ELECTRONIC BOOK