Programming Believable Characters for Computer Games

Programming Believable Characters for Computer Games

eBook - 2004
Rate this:
Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.
Publisher: Hingham, MA : Charles River Media, c2004.
Edition: 1st ed.
ISBN: 1584503238
Branch Call Number: ELECTRONIC BOOK
Characteristics: 1 online resource (xiii, 465 p.) : ill.
Additional Contributors: ebrary, Inc
Call Number: ELECTRONIC BOOK

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age

Add Age Suitability

There are no ages for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Subject Headings

  Loading...

Find it at KCLibrary

  Loading...
[]
[]
To Top